亚博yb(Biomedical Engineering)

亚博yb,又稱生物工程、生物醫學或BME,與生物工程密切相關;其主要特點是運用工程學和應用科學的知識和技術解決生物學和醫學領域的科學問題,充分研究生命系統及其行為,以及開發相關的生物醫學系統和設備,最終幫助患者得到更好的照料、提高生活品質,是一個將生物學和工程學相結合的多學科STEM領域。

優譯堂亚博atus在亚博yb領域具有深厚的專業知識,擁有亚博yb和相關學科,如生物儀器、生物材料、生物力學、生物信號處理、生物技術等相關學科的學科專業翻譯師、雙語校對以及英語母語學科專家編輯,且已翻譯了大量此領域相關的科研論文,並協助諸多學術作者成功在國際知名SCI/EI/SSCI期刊上發表高水準論文。

  • 原始文稿
  • 翻譯後的檔案
  • 雙語核對後的檔案
  • 編修後的檔案
  • 完稿

盡管持續進行預防性護理等保健活動可以取得積極效果,但每天進行同樣的活動可能會導致精神緊張。因此,研究人員通過引入遊戲來維持用戶的動力,鼓勵他們使用運動系統,讓他們自願進行鍛煉。微軟開發的Kinect系統能夠識別人的姿勢和關節的三維坐標。研究人員對利用Kinect測量手和腳運動系統進行研發,以達成康復效果。因為Kinect可以檢測現實世界中的人體姿勢,所以它也可以用來識別對抗性運動。最近,幾種基於Kinect的商業康復系統已被開發出來。我們之前設計開發了壹個使用深度圖像傳感器的原型下肢座椅運動支持系統,並評估了性能和可用性。系統根據骨骼的三維位置數據和關節角度,以及從Kinect傳感器獲得的RGB數據對運動進行識別和評估。在本研究中,我們設計、實施,並評估了壹個使用深度傳感器支持對抗性運動的系統。該系統使用從深度傳感器獲得的用戶關節骨骼數據來識別並評估用戶的運動,以提供實時反饋。此外,它還使用視聽顯示器向用戶解釋運動過程,並實時播放視頻以鼓勵運動。它還具有節奏遊戲功能,可以讓用戶隨著音樂運動。該系統包括四種運動類型:上肢/下肢對抗性運動、上肢左右對抗性運動、石頭/剪子/布的雙臂和雙腿運動和兩倍/三倍運動。

翻譯: 您學科領域的翻譯師翻譯您的原稿

Although positive effects are achieved by continuously performing preventive care and other health activities, performing the same activities every day can be mental strain. Therefore, research has been performed on maintaining the motivation and encouraging them to use exercise systems by incorporating games where the users perform activities. On the other hand, the Kinect system developed by Microsoft is able to recognize people’s postures and the three-dimensional coordinates of their joints, and work has been done to research and develop systems that use a Kinect to measure hand and foot movements for rehabilitation purposes. Since the Kinect can detect real-world human postures, it can also be used to recognize antagonistic exercises. Recently, several Kinect-based commercial rehabilitation systems have been developed. Formerly, we designed and developed a prototype lower-limb chair exercise support system using a depth image sensor and evaluated the performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and RGB data obtained from the Kinect sensor. In this study, we designed, implemented and evaluated a system that supports antagonistic exercise using a depth sensor. It recognizes exercises by using skeleton data about the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. This system uses an audiovisual display to explain the exercise procedures to the user, and displays user’s real time video to encourage the user to perform the exercises. It also has a rhythm game function whereby the user can exercise in time with music. This system is provided with four types of exercise: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

雙語核對:雙語核對師依照原文檢查譯文是否正確,並修正錯誤

Although positive effects are achieved by continuously performing preventive care and other health1 activitiescare activities, performing the same activities every day can because a mental strain. Therefore, research has been 2performedconducted on maintaining the motivation and encouraging them to use exercise systems by incorporating games where the users perform 3voluntary activities. On the other hand, tThe Kinect system developed by Microsoft is able to recognize people’s posturesaperson’s posture and the three-dimensional coordinates of their joints, and work has been done to 4research and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitation purposes has been conducted.5 Since the Kinect can detect real-world human postures, it can also be used to recognize antagonistic exercises. Recently, several Kinect-based commercial rehabilitation systems have been developed. Formerly, we designed and developed a prototype lower-limb chair exercise support system using a depth image sensor and evaluated the performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and RGB data obtained from the Kinect sensor. In this study, we designed, implemented and evaluated a system that supports antagonistic exercise using a depth sensor. It The system recognizes exercises by using skeleton data about the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. This system uses an audiovisual display to explain the exercise procedures to the user, and displays user’splays their6 real time video to encourage the user to perform the exercises. It also has a rhythm game function whereby the user can exercise in time with music. This system incudes is provided with four types of exercise: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

  1. [術語選擇][雙語學科專家]增加更多正確的術語。
  2. [用字遣詞]選詞更精準。
  3. [漏譯]漏譯"voluntary "一詞。
  4. [可讀性][重複和冗餘]刪除重複資訊。
  5. [清晰度]使譯文更加清晰。
  6. [術語][雙語學科專家]使用正確的術語。

編修:英文母語編修師改善文章整體的流暢度與呈現方式

Although positive effects are achieved by continuouslyContinuously performing preventive care and other health 1activitiescare activities, can have a positive impact; however performing the same activities every daydaily can becausealso result in a mental strain. Therefore, research hashave been 2performedconducted on maintaining the motivationways to consistently motivate and encouragingencourage3 them to use exercise systems by incorporating games wherein which the users can perform4 voluntary activities. On the other hand, tThe Kinect system developed by Microsoft is able tocan recognize people’s posturesa person’s posture and the three-dimensional coordinates of their joints,. and work has been done to 5rResearch and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitationfor rehabilitative purposes has6have been conducted7. Since the Kinect can detect real-world human postures,; therefore it can also be used to recognize antagonistic exercises. Recently, sSeveral Kinect-based commercial rehabilitation systems have recently been developed. FormerlyPreviously, we designed and developed a prototype lower-limb chair exercise support system usingthat uses a depth image 8sensor and evaluated theits performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and red-green-blue (RGB)9 data obtained from the Kinect sensor. In this studythe present study, we designed, implemented,10 and evaluated a system that supports antagonistic exerciseexercises using a depth sensor. It The system recognizes exercises by using skeleton data about11on the user’s joints acquired from a depth sensor,12 and evaluates the user’s exercises to provide real-time feedback. This systemIn addition, it uses an audiovisual display to explain the exercise procedures to the user, and displays user’splays their 13real-time video to encourage the userusers to perform the exercisesexercise. It also has a rhythm game function whereby the user can exercise in timesync with music. This system incudes is provided with fourFour types of exerciseexercises are included with this system: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

  1. [術語選擇][雙語學科專家]增加更多正確的術語。
  2. [用字遣詞]選詞更精準。
  3. [用字遣詞]改善選詞和措辭。
  4. [漏譯]漏譯"voluntary "一詞。
  5. [語法]糾正時態。
  6. [可讀性][重複和冗餘]刪除重複資訊。
  7. [清晰度]使譯文更加清晰。
  8. [一致性][可讀性]修改以保持術語一致。
  9. [文風]為清晰起見,先寫完整再寫縮寫。
  10. [標點符號]在美式英語中,當有三個以上的連續項目時,"and "前要插入逗號(稱為serial或Oxford comma)。
  11. [語法][準確]糾正了介詞的使用。
  12. [標點符號][可讀性]增加逗號提高可讀性。
  13. [術語][雙語學科專家]使用正確的術語。

完稿:翻譯完成品準時遞交給客戶

Continuously performing preventive care and other health care activities can have a positive impact; however performing the same activities daily can also result in mental strain. Therefore, research have been conducted on ways to consistently motivate users and encourage them to use exercise systems by incorporating games in which the users can perform voluntary activities. The Kinect system developed by Microsoft can recognize a person’s posture and the three-dimensional coordinates of their joints. Research and development of systems that use Kinect to measure hand and foot movements for rehabilitative purposes have been conducted. Kinect can detect real-world human postures therefore; it can also be used to recognize antagonistic exercises. Several Kinect-based commercial rehabilitation systems have recently been developed. Previously, we designed and developed a prototype lower-limb chair exercise support system that uses a depth sensor and evaluated its performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeletal and red-green-blue (RGB) data obtained from the Kinect sensor. In the present study, we designed, implemented, and evaluated a system that supports antagonistic exercises using a depth sensor. The system recognizes exercises by using skeletal data on the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. In addition, it uses an audiovisual display to explain the exercise procedures to the user and plays their real-time video to encourage users to exercise. It also has a rhythm game function whereby the user can exercise in-sync with music. Four types of exercises are included with this system: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.